/* ====================================================================
   Ivann — CSS Polish & Finish (consolidé : polish + premium finish)
   Consolidation de : ivann_css_18_polish, ivann_css_20_premium_finish
   ==================================================================== */


/* === [ivann_css_18_polish] === */

/* ==================================================================
   IVANN POLISH LAYER #18 — Premium gaming, sans kitsch.
   Surcharge ciblée de #17 : moins de bruit, plus d'élégance.
   ================================================================== */

/* ─── Tokens premium ─── */
:root {
  /* Espacement (ratio 1.5) */
  --s-1: 4px;
  --s-2: 8px;
  --s-3: 12px;
  --s-4: 16px;
  --s-5: 24px;
  --s-6: 32px;
  --s-7: 48px;
  --s-8: 64px;

  /* Border-radius cohérent */
  --r-xs: 4px;
  --r-sm: 8px;
  --r-md: 12px;
  --r-lg: 16px;
  --r-xl: 20px;
  --r-2xl: 24px;
  --r-full: 9999px;

  /* Elevation : box-shadow stack */
  --e-1: 0 1px 2px rgba(0,0,0,0.3);
  --e-2: 0 4px 12px -2px rgba(0,0,0,0.35), 0 2px 4px -2px rgba(0,0,0,0.2);
  --e-3: 0 12px 24px -8px rgba(0,0,0,0.4), 0 4px 8px -4px rgba(0,0,0,0.25);
  --e-4: 0 24px 48px -16px rgba(0,0,0,0.5), 0 8px 16px -8px rgba(0,0,0,0.3);
  --e-5: 0 40px 80px -32px rgba(0,0,0,0.6), 0 16px 32px -16px rgba(0,0,0,0.35);

  /* Glows refinés (plus discrets que #17) */
  --gl-cyan-soft: 0 0 0 1px rgba(0, 225, 255, 0.18), 0 0 20px -4px rgba(0, 225, 255, 0.25);
  --gl-purple-soft: 0 0 0 1px rgba(168, 85, 247, 0.2), 0 0 24px -4px rgba(168, 85, 247, 0.3);
  --gl-gold-soft: 0 0 0 1px rgba(251, 191, 36, 0.22), 0 0 24px -4px rgba(251, 191, 36, 0.35);

  /* Ring focus accessible */
  --ring: 0 0 0 3px rgba(0, 225, 255, 0.35);

  /* Type scale modulaire (ratio 1.25) */
  --t-xs: 0.78rem;
  --t-sm: 0.875rem;
  --t-base: 1rem;
  --t-md: 1.125rem;
  --t-lg: 1.4rem;
  --t-xl: 1.75rem;
  --t-2xl: 2.2rem;
  --t-3xl: 2.75rem;
  --t-4xl: 3.6rem;
}

/* ============================================================
   1. RESET DES ANIMATIONS AMBIANTES
   ============================================================ */

/* La XP bar n'anime plus en permanence. Elle se déclenche sur changement. */
body.izi-game .profil-xp-fill {
  animation: none !important;
  transition: width 0.8s cubic-bezier(0.34, 1.56, 0.64, 1);
}
body.izi-game .profil-xp-fill::after {
  animation: none !important;
  opacity: 0;
}
/* Au "level-up" ou changement, JS peut ajouter .is-animating pour faire briller */
body.izi-game .profil-xp-fill.is-animating::after {
  animation: shineOnce 1.2s ease-out 1;
  opacity: 1;
}
@keyframes shineOnce {
  0%   { transform: translateX(-100%); opacity: 0.6; }
  100% { transform: translateX(200%);  opacity: 0; }
}

/* Skill bars : pareil, plus de shine perpétuel */
body.izi-game .skill-fill::after { animation: none !important; opacity: 0; }
body.izi-game .skill-fill {
  transition: width 0.8s cubic-bezier(0.34, 1.56, 0.64, 1);
  box-shadow: 0 0 12px -2px currentColor;
}

/* Légendes : on garde l'aura mais on la calme */
body.izi-game .player-pseudo[data-grade="legende"] {
  animation-duration: 8s !important;
  filter: drop-shadow(0 0 6px rgba(217, 70, 239, 0.4));
}
body.izi-game .player-pseudo[data-grade="diamant"] {
  animation-duration: 6s !important;
  filter: drop-shadow(0 0 5px rgba(0, 225, 255, 0.4));
}
body.izi-game .grade-chip[data-grade="legende"] { animation-duration: 5s; }
body.izi-game .ivann-xp-badge[data-grade="legende"] { animation-duration: 4s; }
@keyframes legendePulse {
  0%, 100% { box-shadow: 0 0 0 2px var(--g-magenta), 0 0 18px rgba(217, 70, 239, 0.35), 0 8px 28px rgba(0,0,0,0.4); }
  50%      { box-shadow: 0 0 0 2px var(--g-magenta), 0 0 32px rgba(217, 70, 239, 0.7),  0 8px 28px rgba(0,0,0,0.4); }
}

/* xpPulse arena result : 1 seul cycle au lieu de loop infini */
body.izi-game .arena-result__xp {
  animation: xpPulse 1.2s ease-out 1 !important;
}

/* ============================================================
   2. RESPECT DES PRÉFÉRENCES SYSTÈME
   ============================================================ */

@media (prefers-reduced-motion: reduce) {
  body.izi-game *,
  body.izi-game *::before,
  body.izi-game *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
  }
}

/* ============================================================
   3. ENTRÉE DE PAGE — fade-in stagger discret
   ============================================================ */

@keyframes pageFadeIn {
  from { opacity: 0; transform: translateY(8px); }
  to   { opacity: 1; transform: none; }
}

body.izi-game .profil-page > *,
body.izi-game .arenes-page > *,
body.izi-game .classement-page > *,
body.izi-game main > *,
body.izi-game article > * {
  animation: pageFadeIn 0.5s ease-out backwards;
}
body.izi-game .profil-page > *:nth-child(1),
body.izi-game .arenes-page > *:nth-child(1),
body.izi-game .classement-page > *:nth-child(1) { animation-delay: 0.05s; }
body.izi-game .profil-page > *:nth-child(2),
body.izi-game .arenes-page > *:nth-child(2),
body.izi-game .classement-page > *:nth-child(2) { animation-delay: 0.1s; }
body.izi-game .profil-page > *:nth-child(3),
body.izi-game .arenes-page > *:nth-child(3),
body.izi-game .classement-page > *:nth-child(3) { animation-delay: 0.15s; }
body.izi-game .profil-page > *:nth-child(4),
body.izi-game .arenes-page > *:nth-child(4) { animation-delay: 0.2s; }
body.izi-game .profil-page > *:nth-child(5) { animation-delay: 0.25s; }

/* ============================================================
   4. BACKGROUND — texture noise subtile
   ============================================================ */

body.izi-game::after {
  content: '';
  position: fixed; inset: 0;
  pointer-events: none;
  z-index: 1;
  opacity: 0.025;
  background-image: url("data:image/svg+xml;utf8,<svg viewBox='0 0 200 200' xmlns='http://www.w3.org/2000/svg'><filter id='n'><feTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='2' stitchTiles='stitch'/></filter><rect width='100%25' height='100%25' filter='url(%23n)'/></svg>");
  mix-blend-mode: overlay;
}

/* Réduit l'intensité de la grille de fond (#17 était trop visible) */
body.izi-game::before {
  background-size: 80px 80px !important;
  opacity: 0.35 !important;
}

/* ============================================================
   5. CARDS — depth premium
   ============================================================ */

body.izi-game .profil-card,
body.izi-game .arena-card,
body.izi-game .arena-stage,
body.izi-game .classement-list {
  background: linear-gradient(160deg, rgba(255,255,255,0.045) 0%, rgba(255,255,255,0.015) 100%) !important;
  border: 1px solid rgba(255,255,255,0.06) !important;
  border-radius: var(--r-lg) !important;
  box-shadow: var(--e-2);
  transition: transform 0.25s ease, box-shadow 0.25s ease, border-color 0.25s ease;
}

body.izi-game .profil-card:hover,
body.izi-game .arena-card:hover {
  transform: translateY(-4px);
  border-color: rgba(255,255,255,0.12) !important;
  box-shadow: var(--e-4), var(--gl-cyan-soft);
}

/* (dead code retiré : ces ::before/::after sont réactivés plus bas avec display: block !important) */

/* Article cours : depth subtile, plus lisible */
body.izi-game .ivann-course-page,
body.izi-game .node--view-mode-full {
  background: linear-gradient(180deg, rgba(255,255,255,0.025), rgba(255,255,255,0.005)) !important;
  border: 1px solid rgba(255,255,255,0.06) !important;
  border-radius: var(--r-xl) !important;
  box-shadow: var(--e-3);
  padding: var(--s-7) !important;
}
body.izi-game .ivann-course-page::after,
body.izi-game .node--view-mode-full::after { display: none; }

/* ============================================================
   6. TYPOGRAPHIE — restraint et hiérarchie
   ============================================================ */

/* Body : Inter avec optique fine */
body.izi-game {
  font-feature-settings: 'cv11', 'ss01', 'ss03';
  text-rendering: optimizeLegibility;
  -webkit-font-smoothing: antialiased;
  -moz-osx-font-smoothing: grayscale;
}

/* H1 page-title — plus grand, plus posé */
body.izi-game h1.page-title,
body.izi-game .page-title,
body.izi-game .profil-page h1,
body.izi-game .arenes-page h1,
body.izi-game .classement-page h1 {
  font-size: clamp(2rem, 5vw, var(--t-3xl)) !important;
  letter-spacing: -0.02em !important;
  text-transform: none !important;
  filter: drop-shadow(0 2px 8px rgba(79, 124, 255, 0.25)) !important;
  margin-bottom: var(--s-5) !important;
}

/* H2 — hiérarchie claire */
body.izi-game .profil-card h2,
body.izi-game .arena-stage h2,
body.izi-game .field--name-body h2,
body.izi-game .block-field-blocknodecoursbody h2 {
  font-size: var(--t-md) !important;
  letter-spacing: 0.06em !important;
  margin-bottom: var(--s-3) !important;
  margin-top: var(--s-6) !important;
}

body.izi-game .field--name-body h2,
body.izi-game .block-field-blocknodecoursbody h2 {
  font-size: var(--t-lg) !important;
  border-left: 2px solid rgba(0, 225, 255, 0.5) !important;
  text-shadow: none !important;
  padding-left: var(--s-3) !important;
}

/* Pseudos joueurs : moins de glow (textes parasites avec trop de halo) */
body.izi-game .player-pseudo[data-grade="bronze"]  { text-shadow: none !important; }
body.izi-game .player-pseudo[data-grade="argent"]  { text-shadow: none !important; }
body.izi-game .player-pseudo[data-grade="or"]      { text-shadow: 0 0 6px rgba(251, 191, 36, 0.35) !important; }
body.izi-game .player-pseudo[data-grade="platine"] { text-shadow: 0 0 6px rgba(95, 196, 196, 0.4) !important; }

/* Stats grands chiffres : plus posés */
body.izi-game .profil-stat-big,
body.izi-game .profil-modal__stat-num {
  filter: drop-shadow(0 1px 2px rgba(0,0,0,0.4)) !important;
}

/* Level number : ajoute halo léger sur fond sombre */
body.izi-game .profil-level-num {
  filter: drop-shadow(0 4px 16px rgba(79, 124, 255, 0.35)) !important;
}

/* ============================================================
   7. BOUTONS — système premium
   ============================================================ */

body.izi-game button,
body.izi-game .btn-save,
body.izi-game .arena-card__btn,
body.izi-game .classement-action,
body.izi-game .profil-modal__btn,
body.izi-game .speed-run__btn,
body.izi-game .cosmetic-item__btn,
body.izi-game .btn-danger,
body.izi-game a.arena-card__btn {
  transition: transform 0.15s ease, box-shadow 0.2s ease, filter 0.15s ease, background 0.2s ease !important;
  border-radius: var(--r-sm) !important;
  padding: 0.7rem 1.25rem !important;
  font-size: var(--t-sm) !important;
  letter-spacing: 0.5px !important;
  position: relative;
}

/* État hover plus mesuré : pas trop de translation, glow doux */
body.izi-game button:hover:not(:disabled),
body.izi-game .btn-save:hover,
body.izi-game .arena-card__btn:hover,
body.izi-game .classement-action:hover {
  transform: translateY(-1px) !important;
  box-shadow: var(--e-3), 0 0 0 1px rgba(0, 225, 255, 0.3), 0 0 24px -4px rgba(79, 124, 255, 0.5) !important;
  filter: brightness(1.08) !important;
}

/* État pressed */
body.izi-game button:active:not(:disabled),
body.izi-game .btn-save:active,
body.izi-game .arena-card__btn:active,
body.izi-game .classement-action:active {
  transform: translateY(0) !important;
  filter: brightness(0.98) !important;
  transition-duration: 50ms !important;
}

/* Disabled */
body.izi-game button:disabled,
body.izi-game .classement-action:disabled {
  opacity: 0.45;
  cursor: not-allowed !important;
  filter: grayscale(0.4);
}

/* Boutons primaires : gradient calmé */
body.izi-game .btn-save,
body.izi-game .arena-card__btn:not(.arena-card__btn--ghost),
body.izi-game .classement-action:not(.classement-action--ghost),
body.izi-game .profil-modal__btn--message,
body.izi-game .speed-run__btn:not(.speed-run__btn--ghost) {
  background: linear-gradient(135deg, #4f7cff 0%, #6366f1 60%, #8b5cf6 100%) !important;
  box-shadow: var(--e-2), inset 0 1px 0 rgba(255,255,255,0.1) !important;
}

/* Boutons ghost : vraiment minimaux */
body.izi-game .arena-card__btn--ghost,
body.izi-game .classement-action--ghost,
body.izi-game .profil-modal__btn--close,
body.izi-game .speed-run__btn--ghost {
  background: transparent !important;
  border: 1px solid rgba(255,255,255,0.1) !important;
  box-shadow: none !important;
}
body.izi-game .arena-card__btn--ghost:hover,
body.izi-game .classement-action--ghost:hover {
  background: rgba(255,255,255,0.04) !important;
  border-color: rgba(0, 225, 255, 0.4) !important;
  color: var(--g-cyan) !important;
}

/* Bouton danger : plus subtil par défaut, intense au hover */
body.izi-game .btn-danger {
  background: rgba(239, 68, 68, 0.1) !important;
  border: 1px solid rgba(239, 68, 68, 0.4) !important;
  color: #fca5a5 !important;
  box-shadow: none !important;
}
body.izi-game .btn-danger:hover {
  background: linear-gradient(135deg, #ef4444, #dc2626) !important;
  color: white !important;
  border-color: #ef4444 !important;
  box-shadow: var(--e-3), 0 0 24px -4px rgba(239, 68, 68, 0.5) !important;
}

/* Bouton défier : plus discret par défaut */
body.izi-game .profil-modal__btn--challenge {
  background: linear-gradient(135deg, #ec4899, #f97316) !important;
  box-shadow: var(--e-2), inset 0 1px 0 rgba(255,255,255,0.15) !important;
}

/* ============================================================
   8. INPUTS — focus ring accessible
   ============================================================ */

body.izi-game input[type="text"]:focus,
body.izi-game input[type="email"]:focus,
body.izi-game input[type="password"]:focus,
body.izi-game textarea:focus,
body.izi-game select:focus {
  outline: none !important;
  border-color: var(--g-cyan) !important;
  box-shadow: var(--ring) !important;
}

/* Focus universel pour les boutons */
body.izi-game button:focus-visible,
body.izi-game a:focus-visible,
body.izi-game [role="button"]:focus-visible {
  outline: none !important;
  box-shadow: var(--ring) !important;
}

/* ============================================================
   9. CLASSEMENT — alléger
   ============================================================ */

/* Ligne TOI : gradient plus subtil */
body.izi-game .classement-row.is-me {
  background: linear-gradient(90deg, rgba(168, 85, 247, 0.1), rgba(79, 124, 255, 0.04) 60%, transparent) !important;
  border-left: 3px solid var(--g-purple) !important;
  box-shadow: none !important;
}
body.izi-game .classement-row.is-me::before {
  content: 'TOI';
  font-size: var(--t-xs);
  background: rgba(168, 85, 247, 0.18);
  padding: 2px 8px;
  border-radius: var(--r-xs);
  text-shadow: none !important;
  letter-spacing: 0.1em;
}

/* Hover : marqueur léger */
body.izi-game .classement-row:hover {
  background: rgba(255,255,255,0.025) !important;
  border-left-color: var(--g-cyan) !important;
  border-left-width: 2px !important;
  padding-left: calc(1.25rem - 2px) !important;
}

/* Podium : depth + radius cohérents */
body.izi-game .classement-podium .podium-step {
  border-radius: var(--r-lg) !important;
  box-shadow: var(--e-2) !important;
}
body.izi-game .classement-podium .podium-step:hover {
  transform: translateY(-3px);
  box-shadow: var(--e-3) !important;
}
body.izi-game .podium-step--1 { box-shadow: var(--e-2), var(--gl-gold-soft) !important; }
body.izi-game .podium-step--1:hover { box-shadow: var(--e-3), var(--gl-gold-soft) !important; }

/* ============================================================
   10. ARÈNE — refonte combat plus mature
   ============================================================ */

body.izi-game .arena-stage {
  border: 1px solid rgba(0, 225, 255, 0.25) !important;
  box-shadow: var(--e-3), 0 0 0 1px rgba(0, 225, 255, 0.1) inset !important;
}

body.izi-game .arena-card {
  padding: var(--s-6) !important;
  border-radius: var(--r-lg) !important;
}
body.izi-game .arena-card__icon {
  filter: drop-shadow(0 2px 8px rgba(0,0,0,0.4)) !important;
}

body.izi-game .arena-card--mixte {
  background: linear-gradient(180deg, rgba(251, 191, 36, 0.06), rgba(245, 158, 11, 0.02)) !important;
  border-color: rgba(251, 191, 36, 0.4) !important;
  box-shadow: var(--e-2), var(--gl-gold-soft) !important;
}

/* Combat : bouton option premium */
body.izi-game .arena-opt {
  background: rgba(255,255,255,0.025) !important;
  border: 1px solid rgba(255,255,255,0.08) !important;
  border-radius: var(--r-md) !important;
  padding: var(--s-3) var(--s-4) !important;
  transition: all 0.15s ease !important;
}
body.izi-game .arena-opt:hover:not(:disabled) {
  background: rgba(0, 225, 255, 0.06) !important;
  border-color: rgba(0, 225, 255, 0.5) !important;
  transform: translateY(-1px);
  box-shadow: var(--e-2), var(--gl-cyan-soft);
}

/* Result block : plus posé */
body.izi-game .arena-result {
  padding: var(--s-7) var(--s-5) !important;
}
body.izi-game .arena-result__xp {
  box-shadow: var(--e-2), var(--gl-gold-soft) !important;
  padding: 0.7rem 1.4rem !important;
  border-radius: var(--r-full) !important;
}
body.izi-game .arena-result__side {
  border-radius: var(--r-md) !important;
  border: 1px solid rgba(255,255,255,0.06) !important;
  background: rgba(255,255,255,0.02) !important;
}

/* ============================================================
   11. MODAL — premium glass
   ============================================================ */

body.izi-game .profil-modal-backdrop {
  background: rgba(5, 8, 16, 0.7) !important;
  backdrop-filter: blur(16px) saturate(120%);
  -webkit-backdrop-filter: blur(16px) saturate(120%);
  animation: backdropIn 0.25s ease;
}
@keyframes backdropIn { from { opacity: 0; } to { opacity: 1; } }

body.izi-game .profil-modal {
  background: linear-gradient(180deg, #1a1f33 0%, #131829 100%) !important;
  border: 1px solid rgba(255,255,255,0.08) !important;
  border-radius: var(--r-xl) !important;
  box-shadow: var(--e-5), 0 0 0 1px rgba(255,255,255,0.04) inset !important;
  padding: var(--s-6) !important;
  animation: modalIn 0.3s cubic-bezier(0.34, 1.56, 0.64, 1);
}
@keyframes modalIn {
  from { opacity: 0; transform: scale(0.96) translateY(8px); }
  to   { opacity: 1; transform: none; }
}

body.izi-game .profil-modal__close {
  background: rgba(255,255,255,0.04) !important;
  border-radius: var(--r-full) !important;
  width: 32px; height: 32px;
  display: flex; align-items: center; justify-content: center;
  transition: all 0.15s;
}
body.izi-game .profil-modal__close:hover {
  background: rgba(239, 68, 68, 0.15) !important;
  color: #fca5a5 !important;
}

/* ============================================================
   12. BADGE XP HUD — premium HUD
   ============================================================ */

body.izi-game .ivann-xp-badge {
  background: rgba(10, 14, 26, 0.78) !important;
  backdrop-filter: blur(20px) saturate(150%);
  -webkit-backdrop-filter: blur(20px) saturate(150%);
  border: 1px solid rgba(255,255,255,0.08) !important;
  border-radius: var(--r-md) !important;
  padding: 0.65rem 0.9rem !important;
  box-shadow: var(--e-3), 0 0 0 1px rgba(255,255,255,0.04) inset !important;
}

/* Cloche inbox repositionnée plus discrète */
body.izi-game .ivann-xp-badge__inbox {
  width: 16px !important; height: 16px !important;
  font-size: 0.65rem !important;
  font-weight: 700;
  border: 2px solid rgba(10, 14, 26, 0.95);
  box-shadow: 0 2px 4px rgba(0,0,0,0.4);
}

/* Badge level/grade modifications */
body.izi-game .ivann-xp-badge[data-grade="bronze"]  { box-shadow: var(--e-3), inset 0 0 0 1px rgba(205, 127, 50, 0.3) !important; }
body.izi-game .ivann-xp-badge[data-grade="argent"]  { box-shadow: var(--e-3), inset 0 0 0 1px rgba(205, 213, 225, 0.3) !important; }
body.izi-game .ivann-xp-badge[data-grade="or"]      { box-shadow: var(--e-3), inset 0 0 0 1px var(--g-yellow), 0 0 24px -8px rgba(251, 191, 36, 0.4) !important; }
body.izi-game .ivann-xp-badge[data-grade="platine"] { box-shadow: var(--e-3), inset 0 0 0 1px var(--g-platine), 0 0 24px -8px rgba(95, 196, 196, 0.4) !important; }
body.izi-game .ivann-xp-badge[data-grade="diamant"] { box-shadow: var(--e-3), inset 0 0 0 1px var(--g-cyan), 0 0 28px -8px rgba(0, 225, 255, 0.5) !important; }

/* ============================================================
   13. INBOX — plus de respiration
   ============================================================ */

body.izi-game .inbox-msg {
  border-radius: var(--r-md) !important;
  padding: var(--s-3) var(--s-4) !important;
  margin-bottom: var(--s-2) !important;
  transition: background 0.15s, border-color 0.15s;
}
body.izi-game .inbox-msg:hover {
  border-color: rgba(255,255,255,0.12) !important;
  background: rgba(255,255,255,0.03) !important;
}
body.izi-game .inbox-msg.is-unread {
  border-left-width: 2px !important;
  background: rgba(0, 225, 255, 0.06) !important;
  box-shadow: none !important;
}

/* ============================================================
   14. COSMÉTIQUES — premium loot card
   ============================================================ */

body.izi-game .cosmetic-item {
  border-radius: var(--r-md) !important;
  padding: var(--s-4) var(--s-3) !important;
  transition: all 0.2s ease !important;
}
body.izi-game .cosmetic-item.is-unlocked {
  background: linear-gradient(180deg, rgba(0, 255, 157, 0.05), rgba(16, 185, 129, 0.01)) !important;
  border-color: rgba(0, 255, 157, 0.25) !important;
  box-shadow: var(--e-1), 0 0 16px -8px rgba(0, 255, 157, 0.4) !important;
}
body.izi-game .cosmetic-item.is-equipped {
  background: linear-gradient(180deg, rgba(168, 85, 247, 0.12), rgba(79, 124, 255, 0.04)) !important;
  border-color: rgba(168, 85, 247, 0.4) !important;
  box-shadow: var(--e-2), var(--gl-purple-soft) !important;
}
body.izi-game .cosmetic-item.is-equipped::before {
  background: rgba(168, 85, 247, 0.25) !important;
  text-shadow: none !important;
  font-size: var(--t-xs) !important;
  font-weight: 800 !important;
}

/* ============================================================
   15. CARTES JOUER (mini-jeux)
   ============================================================ */

body.izi-game .jouer-card {
  border-radius: var(--r-lg) !important;
  border: 1px solid rgba(255,255,255,0.08) !important;
  transition: transform 0.25s ease, border-color 0.25s, box-shadow 0.25s !important;
  box-shadow: var(--e-2);
}
body.izi-game .jouer-card:hover {
  transform: translateY(-4px);
  border-color: rgba(0, 225, 255, 0.35) !important;
  box-shadow: var(--e-4), var(--gl-cyan-soft) !important;
}

/* ============================================================
   16. NAVBAR — refonte plus premium
   ============================================================ */

body.izi-game header,
body.izi-game .region-header {
  background: rgba(5, 8, 16, 0.7) !important;
  backdrop-filter: blur(16px) saturate(120%);
  -webkit-backdrop-filter: blur(16px) saturate(120%);
  border-bottom: 1px solid rgba(255,255,255,0.05) !important;
  position: sticky;
  top: 0;
  z-index: 100;
}

body.izi-game .menu,
body.izi-game nav.menu,
body.izi-game .menu--main,
body.izi-game .menu-item {
  background: transparent !important;
}

body.izi-game .menu-item {
  margin: 0 2px;
}
body.izi-game nav a,
body.izi-game .menu a {
  font-size: var(--t-sm) !important;
  letter-spacing: 0.05em !important;
  padding: 0.5rem 0.85rem !important;
  border-radius: var(--r-sm) !important;
  position: relative;
}

/* Indicateur d'item actif : barre cyan en bas */
body.izi-game .menu-item--active-trail > a::after,
body.izi-game .menu-item.is-active > a::after,
body.izi-game nav a.is-active::after {
  content: '';
  position: absolute;
  left: 12px; right: 12px; bottom: 4px;
  height: 2px;
  background: var(--g-cyan);
  border-radius: var(--r-full);
  box-shadow: 0 0 8px rgba(0, 225, 255, 0.5);
}
body.izi-game .menu-item--active-trail > a,
body.izi-game .menu-item.is-active > a,
body.izi-game nav a.is-active {
  background: transparent !important;
}

/* ============================================================
   17. CONTENU COURS — lisibilité premium
   ============================================================ */

/* Body texte plus lisible */
body.izi-game .field--name-body,
body.izi-game .block-field-blocknodecoursbody {
  font-size: 1.0625rem !important;
  line-height: 1.75 !important;
}

body.izi-game .field--name-body p,
body.izi-game .block-field-blocknodecoursbody p {
  margin-bottom: var(--s-4) !important;
  max-width: 72ch;
}

/* Code inline plus subtle (#17 était trop néon) */
body.izi-game .field--name-body code:not(pre code),
body.izi-game .block-field-blocknodecoursbody code:not(pre code) {
  background: rgba(0, 225, 255, 0.07) !important;
  color: #7dd3fc !important;
  border: 1px solid rgba(0, 225, 255, 0.18) !important;
  text-shadow: none !important;
  font-size: 0.92em !important;
  font-weight: 500;
}

/* Pre blocks : bordure neutre, pas trop de cyan */
body.izi-game .field--name-body pre,
body.izi-game .block-field-blocknodecoursbody pre {
  border: 1px solid rgba(255,255,255,0.08) !important;
  border-radius: var(--r-lg) !important;
  box-shadow: var(--e-3) !important;
  padding: var(--s-5) var(--s-5) !important;
  margin: var(--s-5) 0 !important;
}
body.izi-game .field--name-body pre::before,
body.izi-game .block-field-blocknodecoursbody pre::before {
  display: none; /* On retire les "● ● ●" — trop "skin" mac */
}

/* Tables : plus sobres */
body.izi-game table {
  box-shadow: var(--e-2) !important;
  border-radius: var(--r-md) !important;
}
body.izi-game table th {
  letter-spacing: 0.06em !important;
  font-size: var(--t-xs) !important;
  border-bottom: 1px solid rgba(0, 225, 255, 0.4) !important;
}

/* Listes : marker plus discret */
body.izi-game .field--name-body ul > li::before,
body.izi-game .block-field-blocknodecoursbody ul > li::before {
  text-shadow: none !important;
  color: rgba(0, 225, 255, 0.7) !important;
}

/* Blockquote : retire le " décoratif */
body.izi-game blockquote::before { display: none; }
body.izi-game blockquote {
  font-style: normal !important;
  border-radius: var(--r-md) !important;
  padding: var(--s-4) var(--s-5) !important;
}

/* ============================================================
   18. UTILS
   ============================================================ */

/* Sélection */
body.izi-game ::selection {
  background: rgba(0, 225, 255, 0.3);
  color: white;
  text-shadow: none;
}

/* Liens hors body — plus discrets */
body.izi-game a {
  transition: color 0.15s, text-shadow 0.15s;
}

/* Hero logo : moins de glow */
body.izi-game .izi-hero-logo .izi-logo {
  filter: drop-shadow(0 4px 12px rgba(79, 124, 255, 0.25)) !important;
}
body.izi-game .izi-hero-tagline {
  border-left-width: 2px !important;
  font-size: var(--t-sm) !important;
}

/* Grade chip : plus posé */
body.izi-game .grade-chip {
  letter-spacing: 0.08em !important;
  font-size: var(--t-xs) !important;
  padding: 4px 10px !important;
  font-weight: 700 !important;
}

/* Scrollbar refined */
body.izi-game::-webkit-scrollbar { width: 8px !important; }
body.izi-game::-webkit-scrollbar-thumb {
  background: rgba(255,255,255,0.12) !important;
  border: none !important;
  border-radius: var(--r-full);
}
body.izi-game::-webkit-scrollbar-thumb:hover {
  background: rgba(0, 225, 255, 0.4) !important;
}

/* ============================================================
   19. MOBILE — ajustements premium
   ============================================================ */

@media (max-width: 700px) {
  body.izi-game .ivann-course-page,
  body.izi-game .node--view-mode-full { padding: var(--s-4) !important; }
  body.izi-game header { position: relative; }
  body.izi-game .field--name-body p { font-size: 1rem !important; }
}

@media (max-width: 480px) {
  body.izi-game .izi-hero-logo .izi-logo { height: 40px !important; }
  body.izi-game .ivann-xp-badge { font-size: var(--t-xs) !important; padding: 0.5rem 0.7rem !important; }
}

/* === [ivann_css_20_premium_finish] === */

/* ==================================================================
   IVANN PREMIUM FINISH #20 — Couche finale d'élégance
   Hero impact, cards v3, code blocks pro, animations, refinements
   ================================================================== */

/* ============================================================
   1. AURORA BACKGROUND (remplace les radials simples par mesh)
   ============================================================ */

body.izi-game {
  background-image:
    radial-gradient(ellipse 800px 600px at 8% 4%,  rgba(99, 102, 241, 0.18), transparent 55%),
    radial-gradient(ellipse 700px 500px at 92% 12%, rgba(168, 85, 247, 0.16), transparent 55%),
    radial-gradient(ellipse 900px 700px at 50% 100%, rgba(0, 225, 255, 0.10), transparent 60%),
    radial-gradient(ellipse 600px 500px at 100% 60%, rgba(236, 72, 153, 0.08), transparent 55%),
    linear-gradient(180deg, #050810 0%, #07091a 50%, #050810 100%) !important;
}

/* Aurora animée TRÈS subtile (drift de 60s) */
@keyframes auroraDrift {
  0%   { transform: translate3d(0, 0, 0); }
  50%  { transform: translate3d(-2%, 1%, 0); }
  100% { transform: translate3d(0, 0, 0); }
}

/* ============================================================
   2. HERO LOGO BLOCK — éclat premium
   ============================================================ */

body.izi-game .izi-hero-logo {
  position: relative;
  padding: var(--s-5) var(--s-4) var(--s-5) 0 !important;
  margin-bottom: var(--s-6) !important;
  border-bottom: 1px solid rgba(255, 255, 255, 0.06);
}

body.izi-game .izi-hero-logo::before {
  content: '';
  position: absolute;
  top: 50%; left: -120px;
  width: 280px; height: 180px;
  background: radial-gradient(circle, rgba(79, 124, 255, 0.25), transparent 60%);
  transform: translateY(-50%);
  pointer-events: none;
  filter: blur(8px);
  z-index: -1;
}

body.izi-game .izi-hero-tagline {
  font-weight: 500;
  color: var(--g-text-soft) !important;
}

/* Light beam au-dessus de la page (sur les pages dédiées) */
body.izi-game-dedicated::before,
body.izi-game-home::before {
  content: '';
  position: fixed;
  top: 0; left: 50%;
  transform: translateX(-50%);
  width: 60vw; max-width: 800px;
  height: 1px;
  background: linear-gradient(90deg, transparent, rgba(0, 225, 255, 0.6), rgba(168, 85, 247, 0.6), transparent);
  z-index: 50;
  pointer-events: none;
  box-shadow: 0 0 32px rgba(0, 225, 255, 0.4), 0 0 64px rgba(168, 85, 247, 0.3);
}

/* ============================================================
   3. CARDS V3 — depth + tilt subtil + glow stack
   ============================================================ */

body.izi-game .profil-card,
body.izi-game .arena-card,
body.izi-game .jouer-card,
body.izi-game .ivann-cours-card,
body.izi-game .miniprojet-card,
body.izi-game .langage-card,
body.izi-game .parcours-card {
  position: relative;
  isolation: isolate;
  will-change: transform;
}

/* Lueur de fond derrière la card au hover (glow stack effet "halo") */
body.izi-game .profil-card::before,
body.izi-game .arena-card::before,
body.izi-game .jouer-card::before,
body.izi-game .ivann-cours-card::before,
body.izi-game .miniprojet-card::before,
body.izi-game .langage-card::before {
  content: '';
  position: absolute;
  inset: -1px;
  border-radius: inherit;
  background: linear-gradient(135deg, rgba(0, 225, 255, 0.4), rgba(168, 85, 247, 0.4));
  opacity: 0;
  z-index: -1;
  transition: opacity 0.3s ease;
  filter: blur(12px);
  pointer-events: none;
  display: block !important;  /* override #18 qui les masquait */
}
body.izi-game .profil-card:hover::before,
body.izi-game .arena-card:hover::before,
body.izi-game .jouer-card:hover::before,
body.izi-game .ivann-cours-card:hover::before,
body.izi-game .miniprojet-card:hover::before,
body.izi-game .langage-card:hover::before { opacity: 0.4; }

/* Reflet supérieur subtil sur toutes les cards */
body.izi-game .profil-card::after,
body.izi-game .arena-card::after,
body.izi-game .jouer-card::after,
body.izi-game .ivann-cours-card::after,
body.izi-game .miniprojet-card::after {
  content: '';
  position: absolute;
  top: 0; left: 0; right: 0;
  height: 1px;
  background: linear-gradient(90deg, transparent 10%, rgba(255, 255, 255, 0.18) 50%, transparent 90%);
  pointer-events: none;
  display: block !important;
}

/* ============================================================
   4. STAT NUMBERS — entrée animée premium
   ============================================================ */

@keyframes statRise {
  0%   { opacity: 0; transform: translateY(12px) scale(0.92); filter: blur(8px); }
  60%  { filter: blur(0); }
  100% { opacity: 1; transform: none; filter: blur(0); }
}

body.izi-game .profil-stat-big,
body.izi-game .profil-modal__stat-num,
body.izi-game .profil-level-num,
body.izi-game .arena-result__score,
body.izi-game .speed-run__final-score {
  animation: statRise 0.8s cubic-bezier(0.34, 1.56, 0.64, 1) backwards;
  animation-delay: 0.2s;
}

/* Léger reflet sur les chiffres (effet "gem") */
body.izi-game .profil-level-num,
body.izi-game .speed-run__final-score {
  position: relative;
}
body.izi-game .profil-level-num::after,
body.izi-game .speed-run__final-score::after {
  content: attr(data-value);
  position: absolute;
  top: 0; left: 0;
  width: 100%; height: 50%;
  background: inherit;
  -webkit-background-clip: text;
  background-clip: text;
  -webkit-text-fill-color: transparent;
  filter: brightness(1.5);
  opacity: 0.4;
  pointer-events: none;
}

/* ============================================================
   5. CODE BLOCKS V2 — gutter + label langage
   ============================================================ */

body.izi-game .field--name-body pre,
body.izi-game .block-field-blocknodecoursbody pre {
  background: linear-gradient(180deg, #0a0e1a 0%, #0e1322 100%) !important;
  position: relative;
  padding-left: var(--s-7) !important;  /* place pour le gutter */
}

/* Gutter gauche (numéros visuels) */
body.izi-game .field--name-body pre::before,
body.izi-game .block-field-blocknodecoursbody pre::before {
  content: '';
  position: absolute;
  top: 0; left: 0; bottom: 0;
  width: 36px;
  background: linear-gradient(180deg, rgba(0, 225, 255, 0.05), transparent);
  border-right: 1px solid rgba(255, 255, 255, 0.06);
  display: block;
}

/* Label "code" en haut-droite si pas déjà */
body.izi-game .field--name-body pre::after,
body.izi-game .block-field-blocknodecoursbody pre::after {
  content: 'CODE';
  position: absolute;
  top: 12px; right: 14px;
  font-family: 'Rajdhani', sans-serif;
  font-size: 10px;
  letter-spacing: 0.2em;
  color: rgba(0, 225, 255, 0.6);
  background: rgba(0, 225, 255, 0.08);
  padding: 2px 8px;
  border-radius: var(--r-xs);
  font-weight: 700;
  border: 1px solid rgba(0, 225, 255, 0.15);
  display: block !important;  /* override #18 */
}

/* Sur les pages thématiques, le label change */
body.izi-game .course-theme-php .field--name-body pre::after,
body.izi-game .course-theme-php .block-field-blocknodecoursbody pre::after { content: 'PHP'; color: #c084fc; background: rgba(168, 85, 247, 0.1); border-color: rgba(168, 85, 247, 0.2); }
body.izi-game .course-theme-html .field--name-body pre::after,
body.izi-game .course-theme-html .block-field-blocknodecoursbody pre::after { content: 'HTML'; color: #fb923c; background: rgba(249, 115, 22, 0.1); border-color: rgba(249, 115, 22, 0.2); }
body.izi-game .course-theme-sql .field--name-body pre::after,
body.izi-game .course-theme-sql .block-field-blocknodecoursbody pre::after { content: 'SQL'; color: #38bdf8; background: rgba(56, 189, 248, 0.1); border-color: rgba(56, 189, 248, 0.2); }

/* Texte du code mieux contrasté */
body.izi-game .field--name-body pre,
body.izi-game .field--name-body pre code,
body.izi-game .block-field-blocknodecoursbody pre,
body.izi-game .block-field-blocknodecoursbody pre code {
  color: #cbd5e1 !important;
  font-size: 0.92rem !important;
  line-height: 1.65 !important;
}

/* ============================================================
   6. SECTION DIVIDERS — séparateurs premium
   ============================================================ */

body.izi-game .ivann-cards-grid + .ivann-cards-grid,
body.izi-game .field--name-body > h2,
body.izi-game .block-field-blocknodecoursbody > h2 {
  position: relative;
}

/* Divider horizontal "tech" */
body.izi-game hr {
  border: none !important;
  height: 1px !important;
  background: linear-gradient(90deg,
    transparent 0%,
    rgba(255, 255, 255, 0.08) 20%,
    rgba(0, 225, 255, 0.4) 50%,
    rgba(255, 255, 255, 0.08) 80%,
    transparent 100%
  ) !important;
  margin: var(--s-7) 0 !important;
  position: relative;
  overflow: visible;
}
body.izi-game hr::before {
  content: '';
  position: absolute;
  top: 50%; left: 50%;
  width: 8px; height: 8px;
  background: var(--g-cyan);
  border-radius: 50%;
  transform: translate(-50%, -50%);
  box-shadow: 0 0 12px rgba(0, 225, 255, 0.8);
}

/* ============================================================
   7. BREADCRUMB — chevrons custom
   ============================================================ */

body.izi-game .breadcrumb,
body.izi-game nav.breadcrumb,
body.izi-game .breadcrumb__list {
  display: flex;
  align-items: center;
  gap: var(--s-1);
  list-style: none;
  padding: 0;
  margin-bottom: var(--s-4);
}

body.izi-game .breadcrumb li,
body.izi-game .breadcrumb__item {
  display: inline-flex;
  align-items: center;
  gap: var(--s-1);
  background: transparent !important;
}

body.izi-game .breadcrumb li:not(:last-child)::after,
body.izi-game .breadcrumb__item:not(:last-child)::after {
  content: '';
  display: inline-block;
  width: 6px; height: 6px;
  margin-left: var(--s-1);
  border-right: 1.5px solid var(--g-text-dim);
  border-bottom: 1.5px solid var(--g-text-dim);
  transform: rotate(-45deg);
}

body.izi-game .breadcrumb a {
  color: var(--g-text-muted) !important;
  font-family: 'Rajdhani', sans-serif;
  text-transform: uppercase;
  letter-spacing: 0.08em;
  font-size: var(--t-xs);
  text-decoration: none;
  border: none !important;
}

body.izi-game .breadcrumb li:last-child {
  color: var(--g-text-bright);
  font-weight: 700;
}

/* ============================================================
   8. PARAGRAPHES & READING WIDTH
   ============================================================ */

body.izi-game .field--name-body > *:not(table):not(pre):not(.ivann-cards-grid):not(figure),
body.izi-game .block-field-blocknodecoursbody > *:not(table):not(pre):not(.ivann-cards-grid):not(figure) {
  max-width: 75ch;
}

/* Largeur étendue pour les éléments visuels riches */
body.izi-game .field--name-body table,
body.izi-game .field--name-body pre,
body.izi-game .field--name-body figure,
body.izi-game .field--name-body .ivann-cards-grid {
  max-width: none !important;
  width: 100%;
}

/* Premier paragraphe d'un cours = lead style */
body.izi-game .ivann-course-page .field--name-body > p:first-child,
body.izi-game .node--view-mode-full .field--name-body > p:first-child {
  font-size: 1.15rem;
  color: var(--g-text-soft);
  font-weight: 400;
  line-height: 1.65;
  border-left: 2px solid rgba(0, 225, 255, 0.3);
  padding-left: var(--s-4);
  margin-bottom: var(--s-5);
}

/* ============================================================
   9. AVATARS / IMAGES — treatments
   ============================================================ */

body.izi-game .profil-modal__avatar,
body.izi-game .arena-npc__emoji,
body.izi-game .skill-icon {
  display: inline-flex;
  align-items: center;
  justify-content: center;
}

body.izi-game .profil-modal__avatar {
  width: 64px; height: 64px;
  background: linear-gradient(135deg, rgba(79, 124, 255, 0.2), rgba(168, 85, 247, 0.15));
  border-radius: var(--r-md);
  border: 1px solid rgba(255, 255, 255, 0.08);
  font-size: 2.2rem !important;
  box-shadow: var(--e-2), 0 0 0 1px rgba(255,255,255,0.04) inset;
}

body.izi-game .arena-card__icon {
  display: inline-flex;
  align-items: center;
  justify-content: center;
  width: 56px; height: 56px;
  background: linear-gradient(135deg, rgba(79, 124, 255, 0.12), rgba(168, 85, 247, 0.06));
  border-radius: var(--r-md);
  border: 1px solid rgba(255, 255, 255, 0.06);
  margin-bottom: var(--s-3) !important;
  font-size: 2rem !important;
}

/* Images cours : ring + shadow */
body.izi-game .field--name-body img,
body.izi-game .block-field-blocknodecoursbody img {
  box-shadow: var(--e-3), 0 0 0 1px rgba(255, 255, 255, 0.06) !important;
  transition: transform 0.3s, box-shadow 0.3s;
}
body.izi-game .field--name-body img:hover {
  transform: scale(1.01);
  box-shadow: var(--e-4), 0 0 0 1px rgba(0, 225, 255, 0.2) !important;
}

/* ============================================================
   10. BLOCKQUOTE V2 — premium minimal
   ============================================================ */

body.izi-game blockquote {
  background: rgba(255, 255, 255, 0.02) !important;
  border-left: 3px solid !important;
  border-image: linear-gradient(180deg, var(--g-cyan), var(--g-purple)) 1 100% !important;
  border-radius: 0 !important;
  padding: var(--s-2) var(--s-5) !important;
  margin: var(--s-5) 0 !important;
  font-size: 1.08rem;
  position: relative;
}

body.izi-game blockquote p {
  margin: 0 !important;
  color: var(--g-text) !important;
}

body.izi-game blockquote::after {
  content: '— ' attr(cite);
  display: block;
  margin-top: var(--s-2);
  color: var(--g-text-muted);
  font-size: var(--t-sm);
  font-style: normal;
}
body.izi-game blockquote:not([cite])::after { display: none; }

/* ============================================================
   11. EMPTY STATES — caractère subtil
   ============================================================ */

body.izi-game .izi-empty-state {
  border: 1px dashed rgba(255, 255, 255, 0.08);
  border-radius: var(--r-lg);
  padding: var(--s-7) var(--s-5) !important;
  background: rgba(255, 255, 255, 0.015);
}

body.izi-game .izi-empty-state [data-lucide] {
  animation: emptyPulse 4s ease-in-out infinite;
}
@keyframes emptyPulse {
  0%, 100% { opacity: 0.4; transform: scale(1); }
  50%      { opacity: 0.7; transform: scale(1.05); }
}

/* ============================================================
   12. TOAST / NOTIFICATIONS XP
   ============================================================ */

body.izi-game .ivann-xp-toast,
body.izi-game .ivann-toast {
  background: linear-gradient(135deg, rgba(26, 31, 51, 0.95), rgba(19, 24, 41, 0.95)) !important;
  backdrop-filter: blur(20px) saturate(140%);
  -webkit-backdrop-filter: blur(20px) saturate(140%);
  border: 1px solid rgba(0, 225, 255, 0.3) !important;
  border-radius: var(--r-md) !important;
  box-shadow: var(--e-4), 0 0 24px -8px rgba(0, 225, 255, 0.5) !important;
  padding: var(--s-3) var(--s-4) !important;
  color: var(--g-text-bright) !important;
  font-family: 'Rajdhani', sans-serif !important;
  font-weight: 600;
  letter-spacing: 0.04em;
  animation: toastIn 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
}
@keyframes toastIn {
  from { opacity: 0; transform: translateY(-12px) scale(0.95); }
  to   { opacity: 1; transform: none; }
}

/* ============================================================
   13. SCROLL REVEAL (gentle)
   ============================================================ */

@keyframes revealUp {
  from { opacity: 0; transform: translateY(24px); }
  to   { opacity: 1; transform: none; }
}

body.izi-game .izi-reveal {
  animation: revealUp 0.6s cubic-bezier(0.16, 1, 0.3, 1) backwards;
}

/* Page entry choreography (override des 5 premiers de #18) */
body.izi-game .profil-page > *:nth-child(1),
body.izi-game .arenes-page > *:nth-child(1),
body.izi-game .classement-page > *:nth-child(1) { animation-delay: 0.05s; }
body.izi-game .profil-page > *:nth-child(2),
body.izi-game .arenes-page > *:nth-child(2),
body.izi-game .classement-page > *:nth-child(2) { animation-delay: 0.12s; }
body.izi-game .profil-page > *:nth-child(3) { animation-delay: 0.20s; }
body.izi-game .profil-page > *:nth-child(4) { animation-delay: 0.28s; }
body.izi-game .profil-page > *:nth-child(5) { animation-delay: 0.34s; }
body.izi-game .profil-page > *:nth-child(6) { animation-delay: 0.40s; }
body.izi-game .profil-page > *:nth-child(7) { animation-delay: 0.46s; }

/* ============================================================
   14. HIDE LEGACY DRUPAL CHROME
   ============================================================ */

body.izi-game .contextual,
body.izi-game .contextual-region,
body.izi-game .contextual-links,
body.izi-game .visually-hidden { /* keep */ }
body.izi-game .contextual { display: none !important; }

body.izi-game .book-navigation,
body.izi-game .feed-icons,
body.izi-game nav[aria-label="Local actions"],
body.izi-game .region-pre-content {
  background: transparent !important;
}

/* Cache le sous-titre Drupal "[node:title]" parfois rendu */
body.izi-game [data-quickedit-field-id]:empty { display: none; }

/* ============================================================
   15. LEVEL UP MOMENT — when user gains a level
   ============================================================ */

@keyframes levelUpFlash {
  0%   { box-shadow: 0 0 0 0 rgba(251, 191, 36, 0.7), var(--e-3); }
  50%  { box-shadow: 0 0 0 12px rgba(251, 191, 36, 0), var(--e-4), 0 0 32px rgba(251, 191, 36, 0.6); }
  100% { box-shadow: 0 0 0 0 rgba(251, 191, 36, 0), var(--e-3); }
}
body.izi-game .ivann-xp-badge.is-level-up,
body.izi-game .profil-level-num.is-level-up {
  animation: levelUpFlash 1.2s ease-out;
}

/* Highlight de la XP bar pendant un gain */
body.izi-game .profil-xp-fill.is-animating {
  box-shadow: 0 0 18px rgba(0, 225, 255, 0.7), 0 0 36px rgba(168, 85, 247, 0.4) !important;
}

/* ============================================================
   16. SKILL BARS — niveau de polish supérieur
   ============================================================ */

body.izi-game .skill-row {
  background: linear-gradient(180deg, rgba(255,255,255,0.03), rgba(255,255,255,0.005)) !important;
  border: 1px solid rgba(255, 255, 255, 0.06) !important;
  border-radius: var(--r-md) !important;
  padding: var(--s-3) var(--s-4) !important;
  transition: border-color 0.2s;
}
body.izi-game .skill-row:hover {
  border-color: rgba(255, 255, 255, 0.14) !important;
}

body.izi-game .skill-bar {
  background: rgba(0, 0, 0, 0.3) !important;
  box-shadow: inset 0 1px 2px rgba(0,0,0,0.5);
}

body.izi-game[class*="course-theme-php"] .skill-row[data-lang="php"],
body.izi-game .skill-row[data-lang="php"]:hover { border-color: rgba(168, 85, 247, 0.3) !important; }
body.izi-game .skill-row[data-lang="html"]:hover { border-color: rgba(255, 120, 73, 0.3) !important; }
body.izi-game .skill-row[data-lang="sql"]:hover  { border-color: rgba(0, 225, 255, 0.3) !important; }

/* ============================================================
   17. PRINT STYLESHEET — pour les cours
   ============================================================ */

@media print {
  body.izi-game {
    background: white !important;
    color: black !important;
  }
  body.izi-game::before,
  body.izi-game::after { display: none !important; }
  body.izi-game * {
    background: transparent !important;
    color: black !important;
    text-shadow: none !important;
    box-shadow: none !important;
    filter: none !important;
  }
  body.izi-game .ivann-xp-badge,
  body.izi-game .izi-hero-logo,
  body.izi-game header,
  body.izi-game footer,
  body.izi-game nav,
  body.izi-game .menu,
  body.izi-game .profil-page,
  body.izi-game .arenes-page,
  body.izi-game .classement-page,
  body.izi-game .breadcrumb { display: none !important; }
  body.izi-game pre, body.izi-game code {
    background: #f5f5f5 !important;
    color: black !important;
    border: 1px solid #ccc !important;
  }
  body.izi-game a { color: blue !important; text-decoration: underline !important; }
  body.izi-game h1, body.izi-game h2, body.izi-game h3 {
    page-break-after: avoid;
  }
}

/* ============================================================
   18. FOOTER PREMIUM
   ============================================================ */

body.izi-game footer,
body.izi-game .site-footer,
body.izi-game .region-footer {
  background: linear-gradient(180deg, transparent 0%, rgba(0, 0, 0, 0.6) 100%) !important;
  border-top: 1px solid rgba(255, 255, 255, 0.05) !important;
  padding: var(--s-7) var(--s-5) var(--s-5) !important;
  margin-top: var(--s-8);
  color: var(--g-text-muted) !important;
  font-size: var(--t-sm);
}

body.izi-game footer a,
body.izi-game .site-footer a,
body.izi-game .region-footer a {
  color: var(--g-text-soft) !important;
  text-decoration: none;
  border: none !important;
  transition: color 0.15s, text-shadow 0.15s;
}
body.izi-game footer a:hover {
  color: var(--g-cyan) !important;
}

/* ============================================================
   19. KEYBOARD SHORTCUT BADGES
   ============================================================ */

body.izi-game kbd {
  background: linear-gradient(180deg, rgba(255,255,255,0.06), rgba(255,255,255,0.02)) !important;
  border: 1px solid rgba(255, 255, 255, 0.15) !important;
  border-bottom-width: 2px !important;
  border-radius: var(--r-xs);
  padding: 2px 6px;
  font-family: 'JetBrains Mono', monospace;
  font-size: 0.85em;
  color: var(--g-text-bright);
  box-shadow: 0 1px 0 rgba(255, 255, 255, 0.05) inset;
}

/* ============================================================
   20. BADGES & PILLS génériques
   ============================================================ */

body.izi-game .badge,
body.izi-game .pill,
body.izi-game .tag {
  display: inline-flex;
  align-items: center;
  padding: 2px 10px;
  background: rgba(255, 255, 255, 0.06);
  border: 1px solid rgba(255, 255, 255, 0.08);
  border-radius: var(--r-full);
  font-family: 'Rajdhani', sans-serif;
  font-size: var(--t-xs);
  font-weight: 700;
  letter-spacing: 0.06em;
  color: var(--g-text-soft);
}

/* ============================================================
   21. FOCUS STYLES — accessible et stylé
   ============================================================ */

body.izi-game *:focus { outline: none; }
body.izi-game *:focus-visible {
  outline: none !important;
  box-shadow: 0 0 0 2px var(--g-bg-deep), 0 0 0 4px var(--g-cyan), 0 0 24px rgba(0, 225, 255, 0.4) !important;
}

body.izi-game button:focus-visible,
body.izi-game .btn-save:focus-visible,
body.izi-game a:focus-visible {
  border-radius: var(--r-sm);
}

/* ============================================================
   22. CARD HOVER REFINEMENT (cancel some of #18 to allow #20 effects)
   ============================================================ */

/* On laisse #18 gérer le translate -4px et la box-shadow,
   le ::before / ::after de #20 ajoute le halo et le reflet. */

/* ============================================================
   23. TYPOGRAPHY MICRO-DETAILS
   ============================================================ */

body.izi-game {
  --tracking-display: -0.02em;
  --tracking-base: 0;
  --tracking-caps: 0.06em;
}

body.izi-game h1, body.izi-game h2, body.izi-game h3,
body.izi-game .profil-level-num, body.izi-game .profil-stat-big {
  letter-spacing: var(--tracking-display);
  font-feature-settings: 'ss01', 'cv11';
}

body.izi-game [class*="grade-chip"],
body.izi-game .ivann-xp-badge,
body.izi-game .arena-npc__level,
body.izi-game .player-pseudo,
body.izi-game .button,
body.izi-game label,
body.izi-game .field__label {
  letter-spacing: var(--tracking-caps);
}

/* Numbers : tabular figures pour alignement vertical */
body.izi-game .profil-level-num,
body.izi-game .profil-stat-big,
body.izi-game .profil-modal__stat-num,
body.izi-game .profil-xp-text,
body.izi-game .skill-xp,
body.izi-game .arena-result__score,
body.izi-game .speed-run__final-score,
body.izi-game .classement-rank,
body.izi-game .podium-rank,
body.izi-game .profil-xp-next {
  font-variant-numeric: tabular-nums;
  font-feature-settings: 'tnum';
}

/* ============================================================
   24. SUBTLE BACKDROP NOISE (renforce sur les wrappers principaux)
   ============================================================ */

body.izi-game .profil-modal,
body.izi-game .arena-stage,
body.izi-game .ivann-course-page,
body.izi-game .node--view-mode-full {
  position: relative;
}
body.izi-game .profil-modal::before,
body.izi-game .arena-stage::before,
body.izi-game .ivann-course-page::before,
body.izi-game .node--view-mode-full::before {
  content: '';
  position: absolute;
  inset: 0;
  background-image: url("data:image/svg+xml;utf8,<svg viewBox='0 0 100 100' xmlns='http://www.w3.org/2000/svg'><filter id='n'><feTurbulence baseFrequency='0.85' numOctaves='1'/></filter><rect width='100%25' height='100%25' filter='url(%23n)' opacity='0.5'/></svg>");
  opacity: 0.02;
  pointer-events: none;
  border-radius: inherit;
  mix-blend-mode: overlay;
  z-index: 0;
}
body.izi-game .profil-modal > *,
body.izi-game .arena-stage > *,
body.izi-game .ivann-course-page > *,
body.izi-game .node--view-mode-full > * {
  position: relative;
  z-index: 1;
}

/* ============================================================
   25. RESPONSIVE FINAL TWEAKS
   ============================================================ */

@media (max-width: 900px) {
  body.izi-game .izi-hero-logo::before { display: none; }
  body.izi-game-dedicated::before { width: 90vw; }
}

@media (max-width: 600px) {
  body.izi-game .field--name-body pre,
  body.izi-game .block-field-blocknodecoursbody pre {
    padding-left: var(--s-5) !important;
  }
  body.izi-game .field--name-body pre::before,
  body.izi-game .block-field-blocknodecoursbody pre::before { width: 24px; }
  body.izi-game .ivann-course-page,
  body.izi-game .node--view-mode-full {
    padding: var(--s-4) !important;
    border-radius: var(--r-md) !important;
  }
  body.izi-game .profil-modal__avatar,
  body.izi-game .arena-card__icon {
    width: 48px !important; height: 48px !important;
    font-size: 1.6rem !important;
  }
}
